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# -*- coding: utf-8 -*-
#
# AWL simulator - FUP - Element classes
#
# Copyright 2016-2017 Michael Buesch <m@bues.ch>
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License along
# with this program; if not, write to the Free Software Foundation, Inc.,
# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
#
from __future__ import division, absolute_import, print_function, unicode_literals
from awlsim.common.compat import *
from awlsim.common.xmlfactory import *
from awlsim.gui.util import *
from awlsim.gui.fup.fup_base import *
from awlsim.gui.fup.fup_conn import *
class FupElem_factory(XmlFactory):
def parser_open(self, tag=None):
self.inElem = False
self.elem = None
XmlFactory.parser_open(self, tag)
def parser_beginTag(self, tag):
if self.inElem:
if tag.name == "connections":
self.parser_switchTo(FupConn.factory(elem=self.elem))
return
else:
if tag.name == "element":
self.inElem = True
elemType = tag.getAttr("type")
x = tag.getAttrInt("x")
y = tag.getAttrInt("y")
if elemType == "boolean":
from awlsim.gui.fup.fup_elembool import\
FupElem_AND, FupElem_OR, FupElem_XOR
subType = tag.getAttr("subtype")
elemClass = {
FupElem_AND.OP_SYM_NAME : FupElem_AND,
FupElem_OR.OP_SYM_NAME : FupElem_OR,
FupElem_XOR.OP_SYM_NAME : FupElem_XOR,
}.get(subType)
if elemClass:
self.elem = elemClass(
x=x, y=y, nrInputs=0)
self.elem.grid = self.grid
return
elif elemType == "operand":
from awlsim.gui.fup.fup_elemoperand import\
FupElem_LOAD, FupElem_ASSIGN
subType = tag.getAttr("subtype")
content = tag.getAttr("content", "")
elemClass = {
FupElem_LOAD.OP_SYM_NAME : FupElem_LOAD,
FupElem_ASSIGN.OP_SYM_NAME : FupElem_ASSIGN,
}.get(subType)
if elemClass:
self.elem = elemClass(x=x, y=y,
contentText=content)
self.elem.grid = self.grid
return
XmlFactory.parser_beginTag(self, tag)
def parser_endTag(self, tag):
if self.inElem:
if tag.name == "element":
if self.elem:
# Insert the element into the grid.
if not all(self.elem.inputs) or\
not all(self.elem.outputs):
raise self.Error("<element> connections "
"are incomplete.")
if not self.grid.placeElem(self.elem):
raise self.Error("<element> caused "
"a grid collision.")
self.inElem = False
self.elem = None
return
else:
if tag.name == "elements":
self.parser_finish()
return
XmlFactory.parser_endTag(self, tag)
class FupElem(FupBaseClass):
"""FUP/FBD element base class"""
# Element symbol
OP_SYM = ""
OP_SYM_NAME = "" # XML ABI name
factory = FupElem_factory
# Element areas
EnumGen.start
AREA_NONE = EnumGen.item
AREA_BODY = EnumGen.item
AREA_INPUT = EnumGen.item
AREA_OUTPUT = EnumGen.item
EnumGen.end
def __init__(self, x, y):
FupBaseClass.__init__(self)
self.x = x # X position as grid coordinates
self.y = y # Y position as grid coordinates
self.grid = None
self.inputs = [] # The input FupConn-ections
self.outputs = [] # The output FupConn-ections
self.expanded = False # Content view expansion active
lineWidth = 2
self._noPen = QPen(Qt.NoPen)
self._noPen.setWidth(0)
self._outlinePen = QPen(QColor("#000000"))
self._outlinePen.setWidth(lineWidth)
self._outlineSelPen = QPen(QColor("#0000FF"))
self._outlineSelPen.setWidth(lineWidth)
self._connPen = QPen(QColor("#000000"))
self._connPen.setWidth(lineWidth)
self._connOpenPen = QPen(QColor("#DF6060"))
self._connOpenPen.setWidth(lineWidth)
self._bgBrush = QBrush(QColor("#FFFFFF"))
self._bgSelBrush = QBrush(QColor("#BBBBBB"))
self._textPen = QPen(QColor("#000000"))
self._textPen.setWidth(0)
def matchCloseConns(self, otherElem):
"""Get a set of (selfConn, otherConn) pairs of connections
that are close and could possibly be connected easily.
"""
selfConns, otherConns = (), ()
# Check if self and otherElem overlap in Y direction.
if self is not otherElem and\
otherElem.y <= self.y + self.height - 1 and\
otherElem.y + otherElem.height - 1 >= self.y:
# otherElem is an operand within the y-range of this elem.
if otherElem.x + otherElem.width - 1 == self.x - 1:
# otherElem is located to the left
# hand side (= input side) of this elem.
selfConns = self.inputs
otherConns = otherElem.outputs
elif otherElem.x == self.x + self.width:
# otherElem is located to the right
# hand side (= output side) of this elem
selfConns = self.outputs
otherConns = otherElem.inputs
connPairs = set()
for selfConn in selfConns:
for otherConn in otherConns:
if selfConn.isConnected or\
otherConn.isConnected:
# Already connected.
continue
selfX, selfY = selfConn.coords
otherX, otherY = otherConn.coords
if selfY == otherY:
# These connections are at the same Y position.
# Got a pair.
connPairs.add( (selfConn, otherConn) )
return connPairs
def establishAutoConns(self):
"""Automatically establish connections to close elements.
"""
connected = False
for elem in self.grid.elems:
for match in self.matchCloseConns(elem) or ():
selfConn, otherConn = match
try:
selfConn.connectTo(otherConn)
except ValueError:
pass
else:
connected = True
return connected
def isConnectedTo(self, otherElem):
"""Returns 1, if any output it connected to the other elements input.
Returns -1, if any input it connected to the other elements output.
Returns 0 otherwise.
"""
if any(conn.wire is not None and\
conn.wire in (c.wire for c in otherElem.outputs)
for conn in self.inputs):
return -1
if any(conn.wire is not None and\
conn.wire in (c.wire for c in otherElem.inputs)
for conn in self.outputs):
return 1
return 0
def getRelatedElems(self):
"""Get all elements that are "related" to the specified elements.
Related elements are closely bound elements.
"""
if not self.grid:
return []
return { elem for elem in self.grid.elems
if self.isRelatedElem(elem) }
def isRelatedElem(self, otherElem):
"""Returns True, if the other element is related to self.
May be overridden in a subclass.
The default implementation always returns True, if the other element
is a close operand.
"""
from awlsim.gui.fup.fup_elemoperand import FupElem_OPERAND
if isinstance(self, FupElem_OPERAND):
return False
if isinstance(otherElem, FupElem_OPERAND):
if otherElem.y >= self.y and\
otherElem.y < self.y + self.height:
isConnected = self.isConnectedTo(otherElem)
if isConnected > 0:
if otherElem.x == self.x + 1:
return True
elif isConnected < 0:
if otherElem.x == self.x - 1:
return True
return False
def breakConnections(self, breakInputs=True, breakOutputs=True):
"""Disconnect all connections.
"""
if breakInputs:
for conn in self.inputs:
conn.disconnect()
if breakOutputs:
for conn in self.outputs:
conn.disconnect()
def getInput(self, index):
try:
return self.inputs[index]
except IndexError:
return None
def getOutput(self, index):
try:
return self.outputs[index]
except IndexError:
return None
def addConn(self, conn):
"""Add a connection to the end of the connection list.
"""
if conn:
if conn.IN:
conn.elem = self
self.inputs.append(conn)
return True
elif conn.OUT:
conn.elem = self
self.outputs.append(conn)
return True
return False
def removeConn(self, conn):
"""Remove a connection from the connection list.
"""
if conn:
if conn.IN:
if len(self.inputs) > 1:
conn.elem = None
self.inputs.remove(conn)
return True
elif conn.OUT:
if len(self.outputs) > 1:
conn.elem = None
self.outputs.remove(conn)
return True
return False
def getAreaViaPixCoord(self, pixelX, pixelY):
"""Get (AREA_xxx, area_index) via pixel coordinates
relative to the element.
"""
return self.AREA_BODY, 0
def getConnViaPixCoord(self, pixelX, pixelY):
"""Get a connection via pixel coordinates
relative to the element.
"""
area, idx = self.getAreaViaPixCoord(pixelX, pixelY)
if area == self.AREA_INPUT:
return self.inputs[idx]
elif area == self.AREA_OUTPUT:
return self.outputs[idx]
return None
@property
def pixCoords(self):
"""Get the (x, y) positions of this element as absolute pixel coordinates.
"""
grid = self.grid
if grid:
return self.x * grid.cellPixWidth,\
self.y * grid.cellPixHeight
return 0
def getConnRelCoords(self, conn):
"""Get the (x, y) grid coordinates of a connection
relative to the element's root.
Raises IndexError, if there is no such connection.
"""
raise IndexError
def getConnRelPixCoords(self, conn):
"""Get the (x, y) pixel coordinates of a connection
relative to the element's root.
Raises IndexError, if there is no such connection.
"""
if self.grid:
# Get the grid coordinated. (This might raise IndexError)
x, y = self.getConnRelCoords(conn)
# Convert to pixels
cellPixHeight = self.grid.cellPixHeight
cellPixWidth = self.grid.cellPixWidth
if conn.IN:
xPix = (x * cellPixWidth) + conn.CONN_OFFS
yPix = (y * cellPixHeight) + (cellPixHeight // 2)
return xPix, yPix
elif conn.OUT:
xPix = (x * cellPixWidth) + cellPixWidth - conn.CONN_OFFS
yPix = (y * cellPixHeight) + (cellPixHeight // 2)
return xPix, yPix
raise IndexError
def isInGridRect(self, gridX0, gridY0, gridX1, gridY1):
"""Returns true, if this element is placed under
the specified grid rectangle.
"""
x0, y0 = min(gridX0, gridX1), min(gridY0, gridY1)
x1, y1 = max(gridX0, gridX1), max(gridY0, gridY1)
return self.x >= x0 and self.y >= y0 and\
self.x + self.width - 1 <= x1 and self.y + self.height - 1 <= y1
@property
def height(self):
"""The element height, in grid coordinates.
"""
return 1
@property
def width(self):
"""The element width, in grid coordinates.
"""
return 1
@property
def _xpadding(self):
"""The horizontal pixel padding for the element body.
"""
if self.grid:
return self.grid.cellPixWidth // 6
return 0
@property
def _ypadding(self):
"""The vertical pixel padding for the element body.
"""
if self.grid:
return self.grid.cellPixHeight // 8
return 0
def _calcBodyBox(self):
"""Calculate the body bounding box coordinates.
May be overridden in a subclass.
"""
grid = self.grid
cellWidth = grid.cellPixWidth
cellHeight = grid.cellPixHeight
xpad, ypad = self._xpadding, self._ypadding
elemHeight = cellHeight * self.height
elemWidth = cellWidth
tlX, tlY = xpad, ypad # top left corner
trX, trY = elemWidth - xpad, ypad # top right corner
blX, blY = xpad, elemHeight - ypad # bottom left corner
brX, brY = trX, blY # bottom right corner
return (tlX, tlY), (trX, trY),\
(blX, blY), (brX, brY)
def getCollisionLines(self, painter):
"""Calculate the collision box and return a FupGrid.CollLines() instance.
"""
trans = painter.transform()
(tlX, tlY), (trX, trY), (blX, blY), (brX, brY) = self._calcBodyBox()
return self.grid.CollLines(
lineSegments=(
LineSeg2D.fromCoords(*trans.map(tlX, tlY), *trans.map(trX, trY)),
LineSeg2D.fromCoords(*trans.map(trX, trY), *trans.map(brX, brY)),
LineSeg2D.fromCoords(*trans.map(brX, brY), *trans.map(blX, blY)),
LineSeg2D.fromCoords(*trans.map(blX, blY), *trans.map(tlX, tlY)),
),
elem=self
)
@property
def selected(self):
"""Returns True, if this element is selected.
"""
return self in self.grid.selectedElems
def remove(self):
"""Remove this element from the grid.
"""
if self.grid:
self.grid.removeElem(self)
def draw(self, painter):
"""Draw this element.
"""
pass
def prepareContextMenu(self, menu, area=None, conn=None):
"""Add element specific context menu entries.
"""
pass
def expand(self, expand=True):
"""Expand this element to fully show it, if expand=True.
Returns True, if the expansion state changed.
"""
return False
def edit(self, parentWidget):
"""Edit the element's contents.
Returns True, if a repaint is required.
"""
return False
def __repr__(self):
return "FupElem(%d, %d)" % (self.x, self.y)
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